We're continuing to learn more about the upcoming PlayStation game Horizon Forbidden West, which we already know will be shared between the two generations and that its performance will be consistent even if it's designed for the new generation, but the story doesn't end. over there.
Today we learned, according to an interview with Julian Keese of Guerrilla Games, that the game will feature a performance mode, which will allow us to run the game at 60 frames per second on PS5.
This is good news, but it raises an important question: what resolution will the game generally run in this mode? With Performance mode in place, this means the game won't support true 4K clarity with this mode, and Sony, as usual, will likely rely on or upgrade 4K dynamic resolution to keep up with the game's high performance.
Another concern coming up here is whether this style will allow Ray Tracing support, and whether or not the game will support this technology, given that no indication of Ray Tracing technology appeared in the game while the Digital Foundry team checked for other review. To date,in order to increase the quality of lighting and reflections in the game, the creators have used various simple and less complex methods.
It is still too early to judge the technical quality of the game because it is in production, and Sony is still striving to ensure its release this year, although there are no final confirmations, but Sony wants to release the game within the last three. months this year.